The remaining sixth slot is sometimes used for the skills of the Ninja and Wildling classes. Three fighters can be in one row at any time, but the player's party can only be five characters big. Back-row fighters get damage penalties to their melee attacks, but also take less damage. There are two "rows" in combat - the front row, and the back row. Combat is turn-based, and players can choose to Attack, Guard, use Skills or Items, or attempt to Flee the battle. Once it's red, they will soon enter a random encounter with monsters. While exploring, an indicator at the bottom-right corner of the screen will slowly change color, indicating how close the player is to the next enemy encounter. It is up to the player to build their map as they progress through each floor, adding notes for helpful events or secret passages. However, an accurate map of the maze is not automatically recorded. Certain points on the map can be used for gathering resources, while others are events that can rejuvenate the party. This maze is viewed from a first-person perspective, and most of its detail comes from descriptive events. When outside of combat, most of the gameplay consists of exploring the maze-like Yggdrasil Labyrinth.
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